Sonic the Hedgehog 3 is a Sega Genesis game that you can enjoy on Play Emulator.
![]() Sonic 3 Air Online Upgrade To AWe suggest you upgrade to a supported browser, download the offline editor, or read about common workarounds. If you are not receiving emails from us, please try after 8am EST. ![]() Config file moved into the in-game mod settings (config supports still available for Oxygen). Monitors in placement mode now respect the monitor style set in AIRs settings. Monitors in placement mode now show the icon of the monitor in addition to the bottom-right corner of the screen. Monitors in placement mode now appear broken when the broken monitor (0x0a) is selected. Sonic 3 Air Online Mods Has BeenSupport for Script-based HUD mods has been greatly expanded, allowing them to work with the Revamped Debug Mode HUD. Added an option to always display the Debug Mode HUD (requires the Revamped HUD to be enabled). Added an option to choose which monitor is selected by default. Broken Monitors now break on placement, preventing them from having collision. Placement of the Revamped Debug HUD has been adjusted to match the vanilla HUD. Many function and variable names have been refactored to improve code readabilityquality. Due to the mods folder name being changed, you may have to manually delete the older version of the mod. In addition, your config settings will need to be reconfigured for the new version of the mod, which can be done through the in-game settings menu. In-game Mod Manager icon support will come eventually). It also includes an alternate control scheme that can be enabled in the settings. Controls: Press the Y button (W key) to move forward through the monitor list. Hold Y and press the B button (D key, or Genesis C button) to go backward through the list. For alternate controls, hold the X button (A key or Genesis A button) and press Left or Right to scroll through the objects list. Hold X and press Up or Down to scroll through the monitor list. OPTIONS, toggleable in the in-game settings menu: Revamped control scheme. Uses the X button (Genesis A button) and the d-pad to select objects Revamped HUD. Uses the assets from HUD mods (and some custom assets for the debug numbers, which can be modified via sprite mods). Can be disabled to use the vanilla or script-modded HUD (with the addition of the monitor selector). When the custom debug mode HUD is enabled, this option will have it show at all times, much like it did on the Genesis (debug mode must be enabled) The config is still available for use with the Oxygen Engine for those developing script mods. Compatibility: The mod should be 100 compatible with any HUD mods that arent script-based. V2.0 also adds support for script-based HUD mods without disabling the revamped HUD, though this may not work with all mods. This mod must be given higher priority than script-based HUD mods in order for them to function properly.
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